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NOTE: DO NOT ERASE THE OTHER FOLDERS UNDER X: PSP THEY SHOULD BE CALLED GAMES, MUSIC, SAVEDDATA AND PHOTO OR THE PSP FOLDER. How To Put Videos On PSP Step 5. In the MPROOT folder we just created (X: MPROOT ), create a folder named 100MNV01 if it is not already present. You will get X: MPROOT 100MNV01. How To Put Videos On PSP Step 6. This will extract into the familiar PSP/GAME folder structure. The GAME folder will contain the custom firmware files. Connect your PSP to your computer via USB. Government that Works. Help keep people safe in their communities and on Pennsylvania's roads. Psp Memory Stick Folder Structure Download For PSP Users Use of the latest. Appeared display for transferring video image files to Memory Stick. How to Download From a Computer to a Memory Stick. Described are two ways that you can download files, by copy and paste or by direct sending. Video of the Day. About PlayStationStore. Scared of losing folders after formatting your psp? Okay, here is the link for ALL THE FOLDERS in psp and now, you can just copy and paste instead of creating folders one by one https://www.
The PlayStation Portable (or PSP) is a handheld game console made by Sony in 2004.
PSP is the only handheld video game console to use Universal Media Disc (UMD) as its primary storage medium.
- 1Ripping Tools
- 3Recommended Emulators
- 3.1PPSSPP
Ripping Tools
Most PSP game rips come in the form of an ISO file. These can be mounted or viewed using standard mounting tools, such as Daemon Tools, and the game's files can be viewed using your computer's file explorer.
In some cases, games will come in '.CSO' format. These will need to be converted into an ISO format before being used. There are a number of conversion tools available online.
Gitmo
Gitmo interface
Gitmo is a free tool that finds and extracts GMO and GIM files. It is available for Windows at www.richwhitehouse.com.
In order to use it you need to:
- Specify the path to a file or a folder you wish to search
- Specify the path to the folder where you want found files to be extracted
- Click the 'Grab' button
It is also possible to convert extracted GIM files to PNG right away or disable the extraction of GIM files at all.
The main downside of this method is that Gitmo can not extract the files with their original names and directory structure. It makes identifying the models and finding correct textures troublesome, but in many cases it is the only available option.
Texture Extractor/Reinserter (TextER)
TextER can be found for Windows at www.romhacking.net. It allows you to extract .GIM files found within other files. This method doesn't return the correct file names, but the benefit it gives over Gitmo is that it can be used from a command line, gives a better file name as a result, and often produces more reliable results.
A batch file can be created to make ripping GIM files from multiple containers quicker. Save the code below into a '.bat' file, and include it in the same file as texter. Running the .bat file will then extract any gim files found within all of the files in the same folder as both TextER.exe and your batch file.
for %%X in (*.*) do texter -e '%%X' -gim
GimConv
Noesis
Can be used with several common sprite, texture and model formats for the PSP, as well as a number of specific PSP games.
For more information, see the Noesis page.
Common File Formats
- .GMO - Model/Animation data (supported by Noesis)
- .GIM - Texture/Sprite data (supported by Noesis)
- .PMF - Video data (partially supported by VLC Media Player and Media Player Classic (Missing audio))
Recommended Emulators
PPSSPP
Good PSP emulator with high compatibility.
GE Debugger Tutorial
PPSSPP comes with a graphics viewer that not only draws out the frame, but also presents sprites in their entirety depending on the game used.
GE Debugger can be accessed in the Debug menu, or by pressing Ctrl G, at any point during gameplay.
Lock The Folder Psp
- Step Frame: Advances emulator by one frame.
- Step Tex: Draws current frame one texture at a time (Background, shadows if any, sprites, passable objects).
- Step Draw: Draws current frame one tile at a time.
- Step Prim: A faster method of Step Draw, but with a red highlight that passes through the drawn scene, adding more tiles with each press of the button. Holding down Enter while Step Prim is highlighted will draw the entire scene quicker and jump to the next frame.
- Step Into: Similar to Step Prim, but focuses on adding connected tiles and sprites obtained from the 'CLUT' (a.k.a 'clutter', first shown in the smaller of the two windows).
- Resume: Unpauses Emulator while GE Debugger is still active.
- Force Opaque: Adds transparency, though some portions will only dim the transparency to a nonexistent shade.
- Show CLUT: Replaces current frame with the tiles or sprites that have been drawn into the frame, while adding their palettes to the smaller window.
It is best to pause the emulator at the point you wish to view or rip sprites by pressing F8 as it will not automatically pause once the window appears. Afterwards, click on the emulator and unpause it. The first time will still freeze the emulator, but afterwards, you must press one of the 'Step' buttons in order to halt progress.
When accessing a new frame, the entire scene will be washed out, leaving you to press any of the 'Step' buttons in order to draw the scene in. There is currently no known way of saving either the background or the CLUT other than printing the screen and pasting it to a paint editing software.
For Backgrounds, it's best to use 'Step Tex' to draw the scene as it appears (minus any passable objects), then Print Screen to whichever paint software you desire, then continue drawing the frame until the rest of the background is presented, or combine them with tiles matching whichever part of the object is tangible.
For Sprites, make sure 'Show CLUT' is unchecked. GE draws the frame from back to front, meaning the tiles for the farthest background will be drawn first. Press 'Step Tex' until you see the incomplete background, then use 'Step Draw' while paying attention to the CLUT on the smaller window until the tiles switch to the current sprites in the area. Check 'Show CLUT' and you will quickly notice that the sprites are too small and pixelated to be ripped. That's because both windows, by default, shrinks the sheet to fit their dimensions. Double clicking the window the CLUT shows up in will zoom them to their proper size, so all that's left is to find the appropriate sprites by clicking anywhere within the window and dragging it around until the sprites appear.
Jpcsp
Jpcsp is a Java PSP emulator. It can rip 3D models from games.
In order to do this, you must load a game, find it in the UMD browser or the file opener. Then play where you want to rip the textures. The, click on File > Export 3D Scene, then click on visible or all 3D models. Then go to export, on the JPCSP folder, and go to the recent one. This won't work sometimes when playing original games on Namco Museum Battle Collection, or some different reasons. If you try opening the .obj file like that, it won't load, but if done correctly, it can be usable.
Not only that, but just like PPSSPP, it includes A GE Debugger, in which can allow to see graphics, as the opposite of the one stated on the top before.
Specific Game Pages
Psp Folder Structure
Consoles | |
---|---|
2nd Generation | Atari 2600 - Atari 5200 - Bally Astrocade - Cassette Vision - ColecoVision - Fairchild Channel F - Intellivision - Magnavox Odyssey² - Vectrex |
3rd Generation | Atari 7800 - Casio PV-1000 - Nintendo Entertainment System - Master System - SG-1000 - Super Cassette Vision |
4th Generation | Neo Geo - Neo Geo CD - Philips CD-i - Sega Genesis - Super Nintendo Entertainment System - TurboGrafx-16 |
5th Generation | 3DO - Amiga CD32 - Atari Jaguar - Nintendo 64 - NEC PC-FX - PlayStation - Sega Saturn |
6th Generation | Dreamcast - GameCube - PlayStation 2 - Xbox |
7th Generation | HyperScan - PlayStation 3 - Wii - Xbox 360 |
8th Generation | PlayStation 4 - Switch - Wii U - Xbox One |
Computers | Acorn Electron - Amiga - Amstrad CPC - Apple II - Atari 8-bit - Atari ST - BBC Micro - Commodore 16 - Commodore 64 - Dragon 32 - FM Towns - FM-7 - MSX - NEC PC-8801 - NEC PC-9801 - PC - SAM Coupe - Sharp MZ - Sharp X1 - Tatung Einstein - TRS-80 Color Computer - X68000 - ZX Spectrum |
Handhelds | Atari Lynx - Gamate - Game Boy - Game Boy Advance - Game.com - Game Gear - Game King - Game Master - Gizmondo - Mega Duck - Neo Geo Pocket - Nintendo 3DS - Nintendo DS - Nokia N-Gage - PlayStation Portable - PlayStation Vita - Supervision - Virtual Boy - Wonderswan |
Other | Arcade - Mobile - Pico - LCD Handhelds |
Retrieved from 'https://wiki.vg-resource.com/index.php?title=PlayStation_Portable&oldid=2503'
Organization
The Army, as one of the three military departments (Army, Navy and Air Force) reporting to the Department of Defense, is composed of two distinct and equally important components: the active component and the reserve components. The reserve components are the United States Army Reserve and the Army National Guard.
Regardless of component, the Army conducts both operational and institutional missions. The operational Army consists of numbered armies, corps, divisions, brigades, and battalions that conduct full spectrum operations around the world. The institutional Army supports the operational Army. Institutional organizations provide the infrastructure necessary to raise, train, equip, deploy, and ensure the readiness of all Army forces. The training base provides military skills and professional education to every Soldier—as well as members of sister services and allied forces. It also allows the Army to expand rapidly in time of war. The industrial base provides world-class equipment and logistics for the Army. Army installations provide the power-projection platforms required to deploy land forces promptly to support combatant commanders. Once those forces are deployed, the institutional Army provides the logistics needed to support them.
Without the institutional Army, the operational Army cannot function. Without the operational Army, the institutional Army has no purpose.
Army Command Structure
Army Commands (ACOM):
U.S. Army Forces Command (FORSCOM)Fort Bragg, North Carolina
FORSCOM trains, mobilizes, deploys, sustains, transforms, and reconstitutes assigned conventional forces, providing relevant and ready land power to combatant commanders.
U.S. Army Training and Doctrine Command (TRADOC)Fort Eustis, Virginia
TRADOC recruits, trains, and educates the Army's Soldiers; develops leaders; supports training in units; develops doctrine; establishes standards; and builds the future Army.
![Psp Psp](/uploads/1/1/8/2/118287898/984267248.png)
U.S. Army Materiel Command (AMC)Redstone Arsenal, Alabama
AMC provides superior technology, acquisition support and logistics to ensure dominant land force capability for Soldiers, the United States, and our Allies.
U.S. Army Futures Command (AFC)Austin, Texas
AFC will modernize the Army for the future; integrate the future operational environment, develop and deliver future force requirements, design future force organizations and deliver materiel capabilities.
Army Service Component Commands (ASCC):
U.S. Army Africa (USARAF)Vicenza, Italy
USARAF/SETAF provides mission command and employs forces to set the theater, conduct security force assistance, and provide support to joint and international partners in order to achieve USAFRICOM Theater Campaign Plan objectives.
U.S. Army Central (USARCENT)Shaw Air Force Base, South Carolina
USARCENT is the assigned Army Service Component Command (ASCC) to the United States Central Command (USCENTCOM) and provides continuous oversight and control of Army operations throughout the USCENTCOM Area of Responsibility (AOR).
U.S. Army North (USARNORTH)Fort Sam Houston, Texas
USARNORTH is the assigned Army Service Component Command (ASCC) to the United States Northern Command (USNORTHCOM) and provides continuous oversight and control of Army operations throughout the USNORTHCOM Area of Responsibility (AOR).
U.S. Army South (USARSOUTH)Fort Sam Houston, Texas
USARSOUTH is the assigned Army Service Component Command (ASCC) to the United States Southern Command (USSOUTHCOM) and provides continuous oversight and control of Army operations throughout the USSOUTHCOM Area of Responsibility (AOR).
U.S. Army Europe (USAREUR)Wiesbaden, Germany
USAREUR is the Army Service Component Command (ASCC) assigned to the United States European Command (USEUCOM) and provides continuous oversight and control of Army operations throughout the EUCOM Area of Responsibility (AOR).
U.S. Army Pacific (USARPAC)Fort Shafter, Hawaii
USARPAC is the assigned Army Service Component Command (ASCC) to the United States Pacific Command USPACOM and provides continuous oversight and control of army operations throughout the USPACOM Area of Responsibility (AOR) less the Korean Peninsula.
U.S. Army Special Operations Command (USASOC)Fort Bragg, North Carolina
USASOC is the assigned Army Service Component Command (ASCC) to the United States Special Operations Command (USSOCOM).
Military Surface Deployment and Distribution Command (SDDC)Scott Air Force Base, Illinois
SDDC is the assigned Army Service Component Command (ASCC) to the United States Transportation Command (USTRANSCOM) and a Major Subordinate Command (MSC) to U.S. Army Materiel Command (AMC).
U.S. Army Space and Missile Defense Command (USASMDC)Huntsville, Alabama
USASMDC is the assigned Army Service Component Command (ASCC) to the United States Strategic Command (USSTRATCOM) and provides continuous oversight, control, integration, and coordination of Army forces supporting USSTRATCOM.
U.S. Army Cyber Command (USARCYBER)Fort Gordon, Georgia
United States Army Cyber Command is an operational level Army force, with ARCYBER designated by the Secretary of the Army as an Army Service Component Command to U.S. Cyber Command (USCYBERCOM). Army Cyber Command directs and conducts integrated electronic warfare, cyberspace and information operations as authorized, or directed, to ensure freedom of action in and through cyberspace and the information environment, and to deny the same to our adversaries.
Direct Reporting Units (DRU):
U.S. Army Medical Command (MEDCOM)Fort Sam Houston, Texas
MEDCOM is designated as a Direct Reporting Unit (DRU) by the Secretary of the Army. The MEDCOM provides medical, dental, and veterinary capabilities to the Army and designated DoD activities; operates fixed facilities; conducts medical research, materiel development and acquisition; educates and trains personnel; and develops medical concepts, doctrine, and systems to support Army healthcare delivery.
U.S. Army Intelligence and Security Command (INSCOM)Fort Belvoir, Virginia
INSCOM is designated by the Secretary of the Army as a Direct Reporting Unit (DRU) and reports directly to the Army DCS, G-2. The INSCOM synchronizes the operations of all INSCOM units to produce intelligence in support of the Army, Combatant Commands, and the National intelligence community.
U.S. Army Criminal Investigation Command (USACIDC)Quantico, Virginia
USACIDC is designated as a Direct Reporting Unit (DRU) by the Secretary of the Army. The USACIDC conducts sensitive or special interest investigations as directed by the Secretary of the Army or the Chief of Staff of the Army; plans for and provides personal security (protective services) for DoD and Department of the Army officials as designated by the Secretary of the Army or the Chief of Staff of the Army; provides criminal investigative support to all Army elements including forensic support; maintains overall responsibility for Army investigations of controlled substances; conducts and controls all Army investigations of serious crimes, less serious crimes, upon request, or as necessary for effective Army law enforcement, and fraud; and other crimes arising in Army procurement activities.
U.S. Army Human Resources Command (HRC)Fort Knox, Kentucky
The U.S. Army Human Resources Command executes distribution, strategic talent management, personnel programs and services Army wide in order to optimize Total Force personnel readiness and strengthen an agile and adaptive Army.
U.S. Army Corps of Engineers (USACE)Washington, D.C.
USACE is designated as a Direct Reporting Unit (DRU) by the Secretary of the Army. The USACE provides engineering services and capabilities in support of National interests.
U.S. Army Military District of Washington (MDW)Fort McNair, Washington, D.C.
MDW is designated as a Direct Reporting Unit (DRU) by the Secretary of the Army and reports directly to the Chief of Staff of the Army. The MDW is a geographic command with responsibilities that extend throughout the U.S. National Capitol Region (NCR) – Washington, D.C. metropolitan area.
U.S. Army Test and Evaluation Command (ATEC)Aberdeen Proving Ground, Maryland
ATEC is designated as a Direct Reporting Unit (DRU) by the Secretary of the Army and reports directly to the Chief of Staff of the Army. The ATEC plans, integrates, and conducts: experiments, developmental testing, independent operational testing, and independent evaluations and assessments to provide essential information to acquisition decision makers and Commanders.
U.S. Military Academy (USMA)West Point, New York
USMA is designated as a Direct Report Unit (DRU) by the Secretary of the Army and reports directly to the Chief of Staff of the Army. The mission of the USMA is to educate, train, and inspire the Corps of Cadets so that each graduate is a commissioned leader of character committed to the values of Duty, Honor, Country and prepared for a career of professional excellence and service to the Nation as an officer in the United States Army.
U.S. Army Acquisition Support Center (USAASC)Fort Belvoir, Virginia
USAASC is designated as a Direct Reporting Unit (DRU) by the Secretary of the Army and reports directly to the ASA (ALT). The USAASC supports the readiness of the Army by continually improving the Army's capability through all stages of materiel development, developing a professional acquisition workforce and supporting the acquisition community at all levels.
U.S. Army War CollegeCarlisle, Pennsylvania
The purpose of U.S. Army War College at this time in our Nation's history is to produce graduates from all our courses who are skilled critical thinkers and complex problem solvers in the global application of Landpower. The goal is to provide high quality Professional Military Education, aggressively Conduct Research, Publish, Engage in Discourse, and Wargame with the entire faculty, staff, students and fellows, conduct strategic leader development, and attract, recruit, and retain a high quality faculty and staff.
Arlington National CemeteryArlington, Virginia
On behalf of the American people, Arlington National Cemetery lays to rest those who have served our nation with dignity and honor, treating their families with respect and compassion, and connecting guests to the rich tapestry of the cemetery's living history, while maintaining these hallowed grounds befitting the sacrifice of all those who rest here in quiet repose.
Civilian Human Resources AgencyAberdeen Proving Ground, Maryland
CHRA provides comprehensive human resources services for the Army. As a DRU under the Department of the Army G-1, CHRA is part of the Army’s initiative to mold human resources functions into a corporate structure, enabling efficient and effective human resources support worldwide.
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